# Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/*/Binaries/* LinuxNoEditor/* WindowsNoEditor/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/*/Intermediate/* Plugins/ElectronicNodes/UpdateConfig.ini Plugins/BlueprintAssist/NodeSizeCache/* # Cache files for the editor to use DerivedDataCache/* <<<<<<< Updated upstream .idea/.idea.CF1/.idea/.gitignore .idea/.idea.CF1/.idea/.name .idea/.idea.CF1/.idea/encodings.xml .idea/.idea.CF1/.idea/indexLayout.xml .idea/.idea.CF1/.idea/vcs.xml Content/MapResource/SciFiKitVol2/Instance/BP_Wall_Instance.uasset ======= CF1.zip LinuxServer.zip CopySDL.ps1 LinuxServer/ Windows/ WindowsServer/ .vsconfig /asdf /ServerConfig/log /.sentry-native/0f1699e6-f466-460a-a2a7-371577fd499d.run/session.json /.sentry-native