AnotherTest/.p4ignore

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Saved/
LocalBuilds/
*.csproj.*
.vs/*
*.pdb
*.suo
*.opensdf
*.sdf
*.tmp
*.mdb
*/obj/*
*.vcxproj
*.sln
*-Debug.*
/FileOpenOrder/
*.xcworkspace
*.xcodeproj
./Makefile
./CMakeLists.txt
.ue4dependencies
Samples/*
FeaturePacks/*
Engine/Documentation/*
.git/*
*.csprojAssemblyReference.cache
#Linux Debug Files
*.sym
*.debug
# Engine intermediates
Engine/Intermediate/*
Intermediate/*
# Intermediate folders for programs should not be checked in
Engine\Programs\*\Intermediate\*
# Intermediate folders created for various C# programs
Engine\Source\Programs\*\obj\*
# Saved folders for programs should not be checked in
Engine\Programs\*\Saved\*
Engine\Programs\UnrealBuildTool\*
# Derived data cache should never be checked in
Engine/DerivedDataCache/*
# Ignore any build receipts
Engine/Build/Receipts/*
# Ignore personal workspace vars
p4config.txt
# Ignore Unix backup files
*~
# Ignore Mac desktop services store files
.DS_Store
# Ignore crash reports
crashinfo--*
# Ignore linux project files.
*.user
*.pro
*.pri
*.kdev4
# Obj-C/Swift specific
*.hmap
*.ipa
*.dSYM.zip
*.dSYM
# Ignore documentation generated for C# tools
Engine/Binaries/DotNET/UnrealBuildTool.xml
Engine/Binaries/DotNET/AutomationScripts/BuildGraph.Automation.xml
# Ignore version files in the Engine/Binaries directory created by UBT
/Engine/Binaries/**/*.version
# Ignore exp files in the the Engine/Binaries directory as they aren't C/C++ source files
/Engine/Binaries/**/*.exp
# Ignore Swarm local save files
Engine/Binaries/DotNET/SwarmAgent.DeveloperOptions.xml
Engine/Binaries/DotNET/SwarmAgent.Options.xml
# Intermediary Files
*.target.xml
*.exe.config
*.exe.manifest
# Ignore project-specific files
GAMEPROJECT/Build/Receipts/*
GAMEPROJECT/DerivedDataCache/*
GAMEPROJECT/Binaries/*-Shipping.*
GAMEPROJECT/Intermediate/*