99 lines
1.8 KiB
Plaintext
99 lines
1.8 KiB
Plaintext
Saved/
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LocalBuilds/
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*.csproj.*
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.vs/*
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*.pdb
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*.suo
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*.opensdf
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*.sdf
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*.tmp
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*.mdb
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*/obj/*
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*.vcxproj
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*.sln
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*-Debug.*
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/FileOpenOrder/
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*.xcworkspace
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*.xcodeproj
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./Makefile
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./CMakeLists.txt
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.ue4dependencies
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Samples/*
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FeaturePacks/*
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Engine/Documentation/*
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.git/*
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*.csprojAssemblyReference.cache
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#Linux Debug Files
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*.sym
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*.debug
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# Engine intermediates
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Engine/Intermediate/*
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Intermediate/*
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# Intermediate folders for programs should not be checked in
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Engine\Programs\*\Intermediate\*
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# Intermediate folders created for various C# programs
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Engine\Source\Programs\*\obj\*
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# Saved folders for programs should not be checked in
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Engine\Programs\*\Saved\*
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Engine\Programs\UnrealBuildTool\*
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# Derived data cache should never be checked in
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Engine/DerivedDataCache/*
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# Ignore any build receipts
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Engine/Build/Receipts/*
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# Ignore personal workspace vars
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p4config.txt
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# Ignore Unix backup files
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*~
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# Ignore Mac desktop services store files
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.DS_Store
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# Ignore crash reports
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crashinfo--*
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# Ignore linux project files.
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*.user
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*.pro
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*.pri
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*.kdev4
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# Obj-C/Swift specific
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*.hmap
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*.ipa
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*.dSYM.zip
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*.dSYM
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# Ignore documentation generated for C# tools
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Engine/Binaries/DotNET/UnrealBuildTool.xml
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Engine/Binaries/DotNET/AutomationScripts/BuildGraph.Automation.xml
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# Ignore version files in the Engine/Binaries directory created by UBT
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/Engine/Binaries/**/*.version
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# Ignore exp files in the the Engine/Binaries directory as they aren't C/C++ source files
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/Engine/Binaries/**/*.exp
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# Ignore Swarm local save files
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Engine/Binaries/DotNET/SwarmAgent.DeveloperOptions.xml
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Engine/Binaries/DotNET/SwarmAgent.Options.xml
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# Intermediary Files
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*.target.xml
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*.exe.config
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*.exe.manifest
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# Ignore project-specific files
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GAMEPROJECT/Build/Receipts/*
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GAMEPROJECT/DerivedDataCache/*
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GAMEPROJECT/Binaries/*-Shipping.*
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GAMEPROJECT/Intermediate/*
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