98 lines
1.5 KiB
Plaintext
98 lines
1.5 KiB
Plaintext
# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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LinuxNoEditor/*
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WindowsNoEditor/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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Plugins/ElectronicNodes/UpdateConfig.ini
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Plugins/BlueprintAssist/NodeSizeCache/*
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# Cache files for the editor to use
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DerivedDataCache/*
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<<<<<<< Updated upstream
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.idea/.idea.CF1/.idea/.gitignore
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.idea/.idea.CF1/.idea/.name
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.idea/.idea.CF1/.idea/encodings.xml
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.idea/.idea.CF1/.idea/indexLayout.xml
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.idea/.idea.CF1/.idea/vcs.xml
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Content/MapResource/SciFiKitVol2/Instance/BP_Wall_Instance.uasset
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=======
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CF1.zip
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LinuxServer.zip
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CopySDL.ps1
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LinuxServer/
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Windows/
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WindowsServer/
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.vsconfig
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/asdf
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/ServerConfig/log
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/.sentry-native/0f1699e6-f466-460a-a2a7-371577fd499d.run/session.json
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/.sentry-native
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